The Legend of Zelda, video game, box art, shield, coat of arms

Chasing memories: nostalgia’s effect on video games

Looking at video games through a rose-tinted Oculus Rift? Kim explains why nostalgia could be preventing you from finding your new favourite title.


Kim says…

The my friends are male and when we get together, video games tend to feature in some way or another. It might be a few rounds of Street Fighter at Meltdown London after work; a console title in somebody’s living room on a Friday night; upcoming releases and new indie projects at expos; or conversations on Twitch that generally descend into amiable insults. We accept that the ‘gamer’ tag could be applied to us and while we don’t agree with or support the stereotype, it’s one we’re happy to be labelled with.

But there’s a friend in our group – let’s call him ‘Keith’ (the placeholder name we always use) – who stands out because he could easily be the epitome of the word. He’s one of those people who always complains about never having any money yet always seem to have enough cash to buy a couple of new releases a each month. Every time I log onto Steam I can see him playing something and I’ve known him to stay up days at a stretch, living off of a diet of nothing but caffeine and crisps just to complete his latest purchase in one sitting. He’s a human-encyclopaedia when it comes to video game trivia and he’s usually rallying the rest of us into a multiplayer.

Everyone in our crowd has their quirks, those little eccentricities which make them who they are. But there’s a certain habit Keith displays that makes me want to pull my hair out and stamp my feet: the never-ending flow of criticism he piles upon modern games. He regularly posts reviews and comments against his Steam profile and is often the first to start a discussion; and every time a current title is the subject, you can pretty much guarantee his overall opinion will be negative.

This is typical of his conversations, usually designed to prove that new releases just don’t cut it on multiple fronts.

For example, he recently sent a tweet asking for opinions on memorable soundtracks from video games. When several followers replied citing retro titles such as The Secret of Monkey Island and Tomb Raider, he then asked whether we could name a current game with memorable music. Although a few were provided none of them were good enough for Keith; and this is typical of his conversations, usually designed to prove that new releases just don’t cut it on multiple fronts.

Chasing memories

This is the result of looking back on the past through rose-tinted glasses (or a rose-tinted Oculus Rift display) that make benchmarks from our childhood appear warm and golden. The word ‘nostalgia’ is derived from the Greek terms meaning ‘returning’ and ‘suffering’; and in a May 2006 article for the Journal of Personality and Psychology, researcher Tim Wildschut and his colleagues noted that the ordeal of Odysseus is a good illustration of the emotion as it was originally conceived. This Greek hero suffered a massive bout of nostalgia when he longed to go back to the way things were. He ached to return home to his wife Penelope (along with all of his favourite 16-bit video games) so much that he even turned down offers from sexy sorceresses to do so.

Wildschut’s investigations found that when asked to describe nostalgic memories, most people recalled social contexts and good relationships with others. We tend to star in our memories but usually have a supporting cast; so you might just reminisce about playing Streets of Rage or Sonic the Hedgehog 2 but the chances are you’re actually thinking about bonding with friends or loved-ones over a game. The most nostalgic memories for gamers probably revolve around a time we shared our hobby with others, made new friends through gaming or enjoyed a great co-op experience – events which made us feel good about ourselves and those around us.

Super Mario Bros., video game, platformer, Mario, mushroom, jump, bricks

Assistant professor Clay Routledge has conducted extensive research in the area of video game nostalgia and believes that the impetus behind it is the need to reconnect with the past and recall former happiness. In a Eurogamer article back in September 2012, he said: “I think retro gaming actually has little to do with the specific games one is nostalgic for. Instead, I believe that games serve as a cue or reminder of experiences we had in our youth that were truly fulfilling for us. For example, I have very fond memories of playing The Legend of Zelda and Super Mario Bros. on the NES. These are legitimately good and important games in the history of gaming, but I think what makes them so special for me personally is the broader context of plating these games.”

Keith’s favourite titles are those from The Legend of Zelda franchise and everything he now picks is weighed up against them. He rates Nintendo highly, has owned every console and handheld they’ve ever produced, promotes the majority (if not all) or their releases and refers to them as the ‘last great video game company’. This is because the developer reminds him of a time before the realities of life crept in: when gaming was an exciting experience he shared with his parents and siblings, and he had the freedom to play all day as a child.

Every generation thinks that current releases – whether that’s video games or any other form of media – aren’t as good as those from their younger years. How many times have you heard your parents complain that today’s music is terrible when compared to songs produced by the stars of their day? Today’s releases become tomorrow’s classics and someone will look back on them with the same sense of nostalgia in the future. The problem is that it’s an itch you’re never going to be able to completely scratch; regardless of how much you long for the past like Odysseus, you’re never likely to fashion the same experience and end up chasing memories.

‘Innovative’ doesn’t necessarily mean ‘new’

Video games were new and every early release was a cause for excitement. How can you be anything but ground-breaking when you’re the start of your kind?

Keith’s biggest issue with current video games is what he calls their ‘lack of innovation’. Most of his arguments stem from the opinion that today’s releases don’t do anything new; they simply recycle old gameplay styles and mechanics used in previous titles and to him, this is a sign of laziness on the developers’ part. But there are two holes in this point of view. Firstly, the classics were innovative because they were originals released during a period when PCs and consoles first began to appear in homes. Video games were new and every early release was a cause for excitement. How can you be anything but ground-breaking when you’re the start of your kind?

Secondly, to innovate doesn’t necessarily coming up with something completely new. It actually means to ‘make changes to something established, especially by introducing new methods, ideas or products’ according to the Oxford dictionary – so you can be innovative by creating an improvement on an old concept. For example, nobody can deny that the invention of the verb wheel in the adventure game was pioneering. But the designers took the words previously displayed at the bottom of the screen and placed them into a different visual layout; they took an existing mechanic and made it better.

When summing up with an overall opinion, Keith tends to veer towards the negative side because he doesn’t see the game in question as innovative when compared to something like The Legend of Zelda. He allows nostalgia for this series to influence what should be a critical study of an entirely separate video game, which should be judged on its own merits and compared to others in order to arrive at a complete picture. He’s letting his memories and that rose-tinted Oculus Rift spoil his enjoyment of something new.

Commodore 64, keyboard, video games

And on top of that, those memories may not even be entirely accurate. The fact we seem to engage in nostalgia about games to make ourselves feel better suggests we may be unconsciously biased towards remembering things that make us happy and against thinking about the recollections that don’t. Was waiting for a Commodore 64 tape to noisily load, drawing maps on scraps of graph paper whilst working through a text adventure, or arguing with a sibling over who got to be Mario really that much fun? As humans we have a remarkable tendency to fool ourselves. We require less information to confirm beliefs when they’re consistent with our desired state of mind, and research like that mentioned above has shown we’re predisposed to remember more of the good things in life.

Working with nostalgia

Here at 1001Up, we can’t deny that the nature of our 1001 list and age-range of our team leave our articles open to a touch of nostalgia every once in a while. But in terms of reviews, we combat this by looking at video games on six separate factors as this gives us the opportunity to focus and clarify our thinking. There isn’t a problem with writing a nostalgic article and in fact, sometimes they’re the most-read type of content on our site; there’s definitely a time and place for such pieces, but they should in no way be referred to as a ‘review’ because they’re coloured with the author’s wistfulness.

Regardless of whether you’re prone to nostalgia or believe a certain video game isn’t innovative, if you enjoy playing it then it’s still a great game – and that’s despite what a review score of journalists’ opinion may lead you to believe. Both the gaming industry and community is leaps and bounds ahead of where it used to be; the range of what we play has grown enormously along with the ambition behind it. With technological advancement comes the ability to tell new stories, pioneer new types of gameplay and give players new ways to interact with both games and each other. Let’s face it: it’s a marvellous time to be a gamer.

Who knows, that release you bought yesterday could just end up being your new favourite video game.

So by all means remember those good times past, but don’t let those rose-tinted glasses hold you back from new experiences and make you miss out on all the gaming world has to offer. Who knows, that release you bought yesterday could just end up being your new favourite video game.

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4 thoughts on “Chasing memories: nostalgia’s effect on video games”

  1. I remember that music question Keith made. He was quickly put in his place and has since been shown some amazing soundtracks. Same with the game play. I’ve had a few chats with him and he’s changed his tune considerably since those times, open to new releases and their merits. Just on the music he’s been drooling over The Witcher 3’s soundtrack. I’ve seen him drool, it’s not pretty.

    He’s also dropped the caffeine and crisps and properly budgets with his new job, but that’s another matter entirely. Keith’s been changing a lot lately, you’d barely recognise him nowadays. Except for the fact that he’s still a complete weirdo, but we all like that about him hahaha

    You’re right on the nostalgia factor. It can blind us and make us only see that familiar element or title as something special. It takes time and other people’s opinions and of course amazing games to break out of the rose coloured rift-view. There are so many amazing experiences out there, from the touching To The Moon and Homesick, which made me cry, up to action packed entries like the latest Witcher. If we allow ourselves to only see the world from those rose tinted glasses there’s so much beauty we’re missing, so much wonder and fun to be had.

    It’s the same with only seeing the past in a darker tone, of only seeing the bad in the past and only finding value in modern games. I’ve met the type recently. Only ultra visuals and complex mechanics are worthwhile and classic games are disgusting ir disgraceful. As someone who’s played many older games on friends’ recommendations I can see they’re just as amazing as some of the best in current gens. But just with the rose tint, it takes time to break that cycle.

    Lovely and insightful article as always, Kim!

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  2. Phew I’m feeling like the lucky one as I feel just as nostalgic about playing Mario, Sonic, Tetris or Zelda in my youth as I do playing Metal Gear Solid or Tomb Raider in my teens. Thinking back more recently to playing Fallout 3, The Last of Us, or Skyrim I still get those fuzzy feelings about good times in gaming at almost every point in my life! I feel like I’ve lived some of those games – it’s all about the immersion and we’ve still got VR headsets to come!

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  3. I’ve always found this phenomenon to be an interesting subject. Nostalgia is great, especially if it’s associated with fond memories, but at the same time, it’s not a 100% perfect representation of how good things were back then. As easy as it is to complain about by-the-book, token sequels nowadays, they still tend to be better than examples of such games from the eighties or nineties. Generally speaking, things are getting better all the time because it’s human nature to want things to improve.

    When I play games, I find myself caring less about how innovative the game is and more how much fun I’m having playing it. Ultima IV is one of the most innovative games of all time, playing a major role in shaping the RPG genre. However, by today’s standards, it’s practically unplayable. Sometimes, the best works out there aren’t the ones with the most innovation, but, rather, the most polish.

    One thing I very much doubt is that gamers were on the ball when it came to deciding which games were good or not. Like the time they derided Wind Waker… and were proven wrong. Or the time they ignored Earthbound… and were proven wrong. Or the time they passed up Castlevania: Symphony of the Night because of the 3D movement… and were proven wrong. There’s even an inverted case of this. Believe it or not, Deadly Towers was considered a groundbreaking, innovative game when it was released. That’s right – the same game that regularly finds itself on any given “Top 10 Worst NES Games” list was lauded when it was released. That makes me wonder if there are games released in the last five years that will meet the same fate.

    In other words, I am dead certain people were not going around declaring every game to be a classic only for them to stop as soon as this decade rolled around. Only with the all-knowing, all-seeing power of hindsight will a work’s true quality shine. In the meantime, it’s best just to leave your nostalgia at the door when experiencing new works.

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    1. I think you’ve nailed it on the head! Nostalgia is a weird human emotion and yes I think it’s something you would develop over time about a video game or indeed anything else in life. I feel a certain nostalgia over Skyrim but that isn’t the same feeling I had at the time, that was a feeling of freshness and curiosity.

      Thinking of the examples I used from my youth I enjoyed them thoroughly at the time because they were good games but didn’t immediately deemed them as classics which I would reminisce over later in life.

      As I’ve moved into my 30s I’ve now realised my expectations have changed to wanting only a decent experience from a game and caring less about it’s origins or whether or not it bring innovation (except for CoD, sort it out!). An example would be The Elder Scrolls Online – it isn’t a patch on WoW and it hasn’t really innovated but because I’ve thoroughly enjoyed it I’ll likely feel nostalgic about my experience with it in 10 years time.

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